Your next major clue comes from backtracking towards the chapel room - as you may notice the flooded room beyond holds items you haven't picked up - and a ladder. You can also head up the stairs back towards the entrance to find the way back now has a room with a Giant Living Jar guarding a Ritual Pot and 2 Root Resin. This path leads down to yet another transporter trap - but two explosive Living Jars will try to bum rush you and explode, so bait them into diving and sprint backwards first, then grab the Grave Glovewort 5. However, with no way out of the room, the only path seems to be the one you came from.īack in the chapel room, search the blank wall recess on the side and strike it to reveal an Illusory Wall. Once both are dead, search the room to find 2 Cracked Pot and the Perfumer's Cookbook 3. You'll be transported to the other side of the flooded room where two Large Living Jars wait - but you can try and take them on one by one if you stick to the right wall first and use strong attacks to stagger them. Ignore them and use the transporter trap to be warped again. ![]() This large chapel room has another transporter chest at the far end guarded by a Fanged Imp, a blank wall on the left, and a ledge above you to the right where more Fanged Imps may hurl pots at you. You can't open the gate in front of you, so move right instead and be ready to face a Fanged Imp ambush on the left as you enter a large chapel room. Head left and get the Grave Glovewort 5 before going down the narrow stairs into a flooded part of the dungeon - but be wary of a Fanged Imp above you hurling Electric Pots. Drop down and be ready to fight off two Fanged Imps that will rush you from under the far ledge, then turn around to look under the stairs you came down to find another Fanged Imp guarding a Grave Glovewort 6. Take the other path out of this room to a dead end with the chest - but you'll find its actually a teleporter trap to take you deeper into the dungeon.Įxiting the trap you can grab another Grave Violet on your way to the big room you saw from the window earlier - a large chamber with an upper ledge that holds the lever to open the boss door, but it's out of reach. Moving down past the sealed entrance to the boss, you'll be in a room with a patrolling Living Jar, but the two with yellow caps on the side are the ones you need to worry about - they can either ignite themselves and detonate after jumping toward you, or they'll explode a moment after death, so try to finish them off from a distance if possible or roll away.īe sure to check around the room for a Grave Glovewort 6, as well as a Grave Violet overlooking a window down to a larger chamber.
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